The Kingsweek globe seen from space: three realms glow red, blue and violet across a hand-painted world

KingsweekTake the world, one round at a time.

Kingsweek is a free strategy game in your browser. Take land by clicking on the map, collect gold, build, and defend your fortress. Today you play in teams of realms. More modes are on the way.

Free to play. Sign in with Discord to join the playtest. No ads.

What happens when you press Play

How a round starts

Press Play and you join the next world that is about to start. If none is starting, a new one opens for you.

  1. Play

    Enter a name and press Play. You don't need an account. Your name is saved in your browser.

  2. Waiting room 10 s countdown

    Choose the realm you want to play for: Ruby, Sky or Violet. Each realm lists the players in it. The realms are kept the same size, so you may end up in a different one.

  3. Start pick 20 s

    Click on the map to place your flag. Flags in your colour belong to your allies. If you don't pick a spot, the game picks one for you.

  4. War from the first second up to 10 min

    The map turns into the real world. There is no grace period: from the first second you can take land of any other player. The realm with the most land wins when time runs out, or right away once it holds 80 % of the land.

Start pick: a parchment map sketch of the globe with flags of the three realms and a timer
Start pickPicking a start position in the current test build. Click somewhere else to move your flag.
The world up close: a fortress with its red banner, a house and a market beside it, wheat fields, a lake and woods on the coast
The world up closeA screenshot from the current test build. Every building and place is a model on the globe.

The basics

Five things to know before your first round

The game explains each of these when it comes up. You can read them here first, or open the full guide.

A fortress with its banner and arrows marking the moving front of a wave

I

The wave

Click on land next to your border. Your realm spreads towards that spot. Click the same spot again to push harder. That costs more, but the wave moves faster.

The bottom of the game screen with the slider Keep for defence and the tiles of the build menu

II

The reserve

Use the slider "Keep for defence" to keep part of your points at home. Only the rest goes into your next wave.

The globe from far away: most of it under grey fog, enemy realms glowing through it

III

The fog

You only see the area around your own land. Enemy realms show through the fog, so you can tell where they are.

A stone fortress with a red banner inside a glowing red border, meadow and a lake around it

IV

The fortress

Every player starts with one. If you lose it, you are out of the round, and your land goes to whoever took it. You can keep watching or start a new game.

A house and a market beside the fortress on a player's land

V

Buildings

Spend gold on buildings on your own land. If someone takes that land, the buildings go to them.

Patch notes

What's new

Each test build gets patch notes with its version and date. All news

T3c

Cannon towers, a front door for the playtest and fairer starts

The playtest has a front door now, fire has a new home, and the strong no longer run away with the round.

  • Sign in to play: sign in on the website, and if you are not unlocked yet you land on the waitlist. The shared access code is gone. Every player gets a profile under /me
  • Cannon tower: a new war building with a bronze mortar. It costs 250 gold, you can have two, and only from here does the wildfire bomb fly. A tower that falls to the enemy turns into a ruin
  • The wildfire bomb splits: one fire lands where you aim and four more somewhere in the realm. Each fire spreads as a ring, the flames walk outwards and the land behind them is left charred
  • Put fires out: send a blue wave onto your burning land and the flames go out in a cloud of steam
  • Buildings come in bigger steps: each one costs more and does more, so a few well placed buildings matter more than many small ones
  • The biggest realm no longer snowballs as easily, and the first fortress falls less often in the first minutes: the grace period at the start is longer
  • The front line and the preview area of your wave are smooth, without loops and hooks. Borders around thin strips of land are calmer
  • The building tiles show only their key in the corner

T3b

Knights at the front, a new title screen and room for 200

Two busy days. Fights at the front look like fights now, the game greets you with a living globe, and a world holds up to 200 players.

  • Knights at the front: where your wave takes land from another player, small knights clash and fall. Spreading into free land still shows the arrows
  • A coloured line runs along the front of your wave: green while it pushes forward, yellow when it slows down, red when it bounces off. Before you click, a soft area shows roughly how much land the wave will take. The old "Fair attack" signs are gone
  • A number above every fortress you can see shows how many points that player keeps in store
  • A wave only attacks the realm you click on. Neighbours that touch the same border stay out of it
  • Rotate buildings while placing them: hold the left button and drag, let go to build. E turns a building by 45 degrees, right click cancels
  • New title screen with a slowly turning diorama globe. Choose the game mode and enter your name in the box under the logo, then Start Game. The tutorial teaches the first steps, Leave Game takes you back to the website
  • The access code is entered on the website only, then you land straight on the title screen
  • Clouds lie on the edge of the globe and the world disappears behind them
  • Up to 200 players per world. Worlds can have a grace period at the start in which nobody can attack, and the time limit can be switched off
  • The results table shows the top 10 and your own place
  • Much smoother with many players: no more black screen when the picture quality changes, far less work for the graphics card, buildings behind the globe are no longer drawn. Firefox stays smooth late in big rounds